I know it had the other hand in the 2nd stage, but I feel like it could've used something more, maybe something visually distinctive about the 2nd track to reinforce we're not handling it, like desaturated. * It was a bit confusing when we were supposed to ignore the second track (2nd stage) and when we weren't supposed to ignore it (everything else). * The head-bobbing samurai is one of my favorite things ever. * I agree that some way of knowing whether we were "too early" or "too late" would be helpful, sometimes I missed (and know that I did indeed miss, it "felt" wrong), but wasn't sure why.
Adding more/easier stages or "in between" difficulties is fine, but please don't remove the hard stuff. I'm a drummer & I've been playing rhythm games for years, so I know I'm likely not representative of a random player. * I'd argue against toning down the 3rd hard stage it was the only one I didn't A-rank on the first try, and loved the polyrhythm. « Last Edit: November 12, 2016, 02:17:47 AM by fizzd »Īnother user who registered on TIG just to comment on this AWESOME game: Would really really appreciate feedback on DIFFICULTY, PACE and ACCESSIBILITY (was it clear enough what to do during the game?). but hey it was the most popular thing), testing it in different browsers and Flash versions, and I have come to the conclusion that the following is what you need so that the game registers a hit only when you are PRECISELY on time (within 0.02s):Ī lot of thought went on whether I should just make the margins wider to compensate for lag, but then that would just turn this game into just a typical Guitar Hero / Rock Band game which I don't want.Įnough blabber now. Many, many hours were spent making the engine accurate (Flash is not a good choice for millisecond accuracy. Most of the work believe it or not was making the engine precise enough to be playable. I've been working on this on and off for two summers now. This means many people don't even realise their rhythm is a little off until they play Rhythm Heaven.
Rhythm doctor music series#
Rhythm Doctor is a tough ONE-BUTTON rhythm game heavily inspired by Rhythm Heaven!įor those who haven't played Rhythm Heaven, the defining feature of the series is the extremely strict margin of error, compared to any other music game out there. Made me smile all the way through! Thanks BluBerryGamer "The creators are very open in regards to the incontrovertible fact that their one button rhythm game is heavily influenced by Rhythm Heaven and if there have been much more games with its charm and strange humorousness (which this game has in spades) the realm can be a closer place."Ī Youtube playthrough that brilliantly shows off the game. It has a resonance to it that most flash games don't." - Clumpy "You've really nailed that quirky Japanese game sort of personality, that often really quirky and surreal sense of humor with a gentle sort of grounding to it. "I just opened the afore-RT'd zany rhythm game and played as far as the first boss and it was indeed wonderful, recommended." Definitely helped me get my mind off things"- Rekcahdam/Roger Hicks (part of the Celestial Mechanica team!!) via Twitter "This Rhythm Doctor Demo was fun as hell. (.) Rhythm is in everything, and I'm glad the developers found it in medicine." "The base mechanic and premise of Rhythm Doctor are gold for me. "a rad Rhythm Paradise-esque browser game (.) sadistically difficult." "A genuine masterclass in rhythm game design."
It's deliciously difficult, and that's really what keeps me coming back." "Even if you've checked it out before, please try this new build. I cannot thank everyone enough, thank you for the comments, thank you for the feedback, the criticism, the exposure, everything aaah. I'm just checking my statcounter and wondering where the spike of traffic is coming from and then this. 22/1/14 - IGF STUDENT SHOWCASE WINNER!! Oh my goodness.